simulation, ai, virtuality, immersion, and interactivity

September 24, 2007

this week in the advanced course we read “how i was played by online caroline” by jill walker. its a nice intro into the major philosophical and cultural debates currently being generated by what i term loosely “virtual culture.” in our advanced class we need to have an understanding of the history and possible trajectory of simulation, ai, virtuality, immersion, and interactivity in contemporary digital media arts. because these works are complex, both in technique and concept, they are almost always collaboratively built. one excellent example is blast theory who won the golden nica at ars electronica in 2003 for “can you see me now?” a pioneer in the field has been lynn hershman. check out “agent ruby.”

Lynn Hershman, Agent Ruby Mood Swing Diagram, 2002.


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